Brotato combines the classic gameplay of cookie clickerlites (let's make a distinction here. Brotato is clearly not a cookie clickerlike as there is no out of game stat progression, although you DO unlock characters and items) with the novel idea of having real decision to make through your run. Yes, you run around and wait for your auto weapons to kill things for you. But, and this is huge, you also have to dodge things. Enemies have projectiles, they hurt you a lot, AND they can run into you (a mechanic those experienced with the genre will be familiar with). All this combines to make a game that pushes past AFK numbers go up idler into a game that commands your attention (author's note: I've fallen asleep at least twice while playing other games in this genre - so far I have not fallen asleep a single time in my 20 hours of Brotato). Vets of the genre are used to going AFK in the last 10 minutes of a run while everything around you dies. Such blatant disrespect for your enemies in BROTATO will earn you nothing but a swift death.

Combined with the much more advanced stat system and item decisions you have to make, Brotato leans closer to an amalgamation of Out of the Park Baseball 2019 and Risk of Rain 2 than it does other staples in its genre.

Reviewed on Oct 06, 2022


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