I ended up getting halfway through, but overall this game felt like a chore to go through rather than being.. yknow... a game? The various headspace segments (the majority of the game, at least until where I got) dragged on for such a long time with lots of unnecessary fluff and back-and-forth that it made me wonder why I even bothered to boot it up anymore

The emotion battle mechanics sounded pretty interesting at first, but essentially boils down to changing your damage dealer's emotions to one that is "strong" against the enemy, fights feel like a cat and mouse chase of you and the enemies changing emotions over and over to one-up each other in doing damage with not that much variation

There's also the fact that the same 1-3 enemies per area respawn pretty much every time you leave and enter. Add that to a game with lots of backtracking, a bland combat system and padded out sequences back-to-back and you are in for what I'd honestly call a waste of time..

Reviewed on Jan 31, 2024


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