I don't really want to go in-depth here so Im just gonna say what Im thinking about.

Linear game with very minor exploration. Which isn't a bad thing, it's just that the game very quickly starts to feel formulaic.
You wander around through hallways to obvious combat arenas, crawl through vents and are shoehorned on to various narrow hold w to progress pathways for a jumpscare at the end.
Speaking of the jumpscares, they aren't really that good nor do they work that well. Granted, sure, it's "like Dead Space"
Back to the exploration, sometimes you get a side path which typically has some supplies for you to grab. Sometimes the game doesn't really show off which path is the main one. Sometimes you end up taking the main path, realize it after a minute or so of jogging and then back track to go grab whatever you might've missed. It can be pretty boring outside of combat, it is most of the time.

The combat can be pretty engaging when you get into the flow of dodge>combo>gun follow-up>stomp dead body for item drop.
When you get the GRP glove you essentially have all the utility you need in the game, greatly trivializing the rest of the playthrough outside of boss fights. The arenas in this game have very obvious throw enemy here for instant kill traps for you to use.
Also there's stealth in this game but it's pretty half-baked and just slapped in there so you can have a setpiece with a lot of blind enemies about halfway through the game.
It's a pretty boring segment and I kind of felt like I was cheesing that part by actually stealth killing most of the enemies which isn't very hard to do considering how artificial the ai pathing felt where they sometimes just line up for you to stealth kill them.
By the way, enemy item drops sometimes just don't show up which might be intentional but I doubt it considering it's like a 1 in 20 chance that bodies dont drop something or they do show up but they drop in a spot where you can't actually grab it.
You know that first Birkin fight in RE2make? Well that's most of the bosses in this game. Run, shoot, run, shoot. There are a couple bosses where instead of running and shooting, you get to dodge and melee them. Oh yea dodging in this game is just alternating A/D or left/right. You just hold it down and the game does it for you, sometimes unintentionally. So yea some of the bosses is A>D>A>Melee combo>gun followup.

Checkpoints in this game are iffy, they are sometimes placed pretty far back so you have to redo long walks or even worse, heal/use shop/switch weapons/reload weapons again after dying at a checkpoint for the 4th time. It can get pretty tiresome. Also manual saves aren't actual saves, they are just snapshots of checkpoints.

Game felt too easy halfway through, I cranked it up to maximum difficulty, game still gave me the hard mode achievement. Probably not gonna do another playthrough of this. Wish I didn't spend $60 on this. Oh well, I have a job, I get paid Tuesday, I'm not gonna worry so much about the $60 I spent on this in a week. Also disregard this, this is a bad spending habit.

Anyway, I'm not sure if I should really put this is a 5 or a 6, when the game had fun encounters, it was a solid 6, otherwise boring and unremarkable. I wouldn't recommend this but I got some enjoyment out of it.

Final note: I have not talked about the story, the visuals, or music. It was all pretty whatever.
Cliches
Kind of shitty gore also sci-fi unreal engine 4 game
Shrill sfx
Whatever.

Reviewed on Dec 05, 2022


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