This review contains spoilers

I picked this game up because I was playing through Death's Door when I learned that Death's Door is a sequel to Titan Souls. When I played Titan Souls, I was surprised to see little connection between the two (the connection is only apparent on the post game of Death's Door).

This short game provides some unique challenges in the context in which it released. Everything, you and the bosses you fight, dies in one hit. Bosses end up being a short dexterity puzzle to shoot their weak point after sometimes needing to reveal it. The fragility of everything makes the game a quick sprint to take out your foes before they even so much as touch you.

The game could be improved by making the death and reload cycle faster. The screen takes a second or two to fade to black, then you respawn at a central point in the area only to run a short ways back to the boss. Given there are no other enemies, it would be better to just respawn at the entrance to the boss arena, especially since frequent deaths after short attempts are common.

Nevertheless, I enjoyed the boss variety. Some of the bosses clearly take inspiration from Zelda. All of the bosses are unique enough from the others that it was fun figuring out the way to kill each of them. The last boss brought a twist, being the only creature to require 3 hits rather than one, which brought a nice final challenge.

The game had little dialog, which surprised me. I thought there would be more meditation or explanation for why you kill these creatures. There is only a few lines mentioning that your character searches for truth. I think the haunted/sacred atmosphere of the game provides a de facto story telling though that is welcome. In many ways, the game is reminiscent of the Shadow of the Colossus, the haunted/sacred environs included.

Reviewed on Dec 13, 2023


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