I bought this game to play with my husband because he likes chill simulation games. This game fits the bill, though it does not make it clear when one should actually start playing multiplayer. I started on his world too soon and missed out on the crate recipe, which is important. Because of that, I started playing on my own to catch up, but ended up far outpacing him (I play way more video games than he does).

I enjoyed my time, but as I always do with this genre of game, I made a lot of big goals without ever putting in the effort to achieve them. I made a plan for how I wanted to build a town. I had about half of the buildings. The character requests were not my favorite, which are important for unlocking the remaining buildings. The characters requested one thing each day, oftentimes when you are unable to get their item in a timely fashion. I would rather a more static list of items they like and dislike as in other games in the genre. They could even implement the request system on top of the static list.
One of the most lucrative ways that I found to make money was trapping the crocodiles. It just happens that trapping felt tedious, taking up the time I wanted to spend doing other things.
Despite my critiques, if you like the farming sim genre, I would check this game out, especially as it gets more updates. I think there is promise here. The theme is cute and well-implemented. The characters are precious. You have a lot of agency in how your town develops. There are plenty of decoration options. I just probably won't pick it back up again, though that has more to do with my relationship to farming sims (I never finish them because they are too long and I have too many games to play).

Reviewed on Dec 13, 2023


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