I got through most of the game, though I did not quite complete it. The game mixes Civ-like unit movement with Slay the Spire-like deck building. Each of the four characters has a radically different way of playing, which is nice (though I generally avoided the fourth character that used ranged magic). The game has a limited scope, which is to its benefit. Even at its current length, I felt I had sufficient experience with it that I was okay putting it down. At the beginning of the game, figuring out which card combos work best was fun. There was still mystery in choosing. As I got closer to the end though, I found that there were game-breaking card combos that you could reliably get on most characters. These combos trivialize the game. I would say to avoid them, but they are hard to avoid because they allow you to meet all of the game's goals.
I would say this game would serve as an interesting entrance into the genre, but there is not enough polish or content there to stick with it long term.

Reviewed on Dec 13, 2023


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