I tried this out much earlier in its development, saw potential, but wanted to come back to it. I have now come back to it and I had a lot of fun. The limitations the game puts on city building is interesting, with the need to trap water to make it through droughts of ever increasing length. Expanding becomes an interest fight to move beavers to a new district (something that I hope they can streamline a little better as the game progresses) to dam up water before the next drought comes. The research progression is a little wonky. I think the game would benefit greatly from a research tree that visually organizes its building dependencies. I will pick the game up again later after it receives some more updates. I haven't checked out the more mechanically oriented beavers yet, but that will be for my next pass with the game.

Reviewed on Feb 24, 2024


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