The addition of well-integrated multiplayer and area based fighting is an interesting re-imagining of the roguelike formula. As of this review, there are four classes available. The warrior is relatively straight forward as a generic but useful sword and board class. The rogue adds some helpful AoE effects. The mage and the tinkerer are where this game sets it classes apart. The mage has a number of useful support cards that would only work given the multiplayer aspects of this game. Additionally, the support aspect of being a mage still contains intrigue and interesting choices. The tinkerer plays with a unique currency: screws and cores. These two things allow him to create contraptions that can be a mix of offensive, defensive, and support. I think the only reason I did not get into this game more is because I couldn't get friends to play it with me. The game is much better multiplayer as long as you have people at a similar skill level to you. While you can play it single player, it is a lot more micro-managing. Playing with random people online is unreliable. I would probably rate this game higher if I could have friends to reliably play with, which in some ways is not this game's fault and in other ways is an intrinsic part of the game.

Reviewed on Apr 15, 2024


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