This review contains spoilers

This game was excellent in so many ways. It took the soulslike formula and memed it all the way through, with a healthy dose of platforming to boot. The game was expansive enough that it felt good to explore, but small enough that I never was overwhelmed, especially as someone who has completionist tendencies. At first I didn't know if the combat system would be engaging enough, but the enemies and environments created a steadily increasing challenge. I never got stuck on a boss for too long, but I don't think this game is trying to be so difficult to keep people from beating it.
The game has no subtly about its critique of capitalism. It even suggests responding to capitalism with physical violence, which I was astonished they would come right out and say it without beating around the bush. It lays out its critique by switching back and forth between clear moments of humor and goofs on one hand, and really dark material more reminiscent of the souls genre. For example, the game starts with your shell being repossessed by a self-appointed noble and her tax collector, a talking toy shark on a stick. By the time you do everything for the duchess, you return only to find that she has lost her mind from eating too much trash that had polluted the ocean. The game then quickly develops the theme of trash, capital, and ecocide, with progressively more disgusting environments.
All in all, the movement of the game felt good. The secrets were well placed, but still findable if you looked for them. The combat was varied enough. I would suggest this game to anyone who enjoys soulslikes but doesn't want to put in over 20 hours.

Reviewed on May 15, 2024


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