Back in 2010, I had a PSP that worked for about a year and a half before some weirdo issue with the battery meant that I could no longer play it without having it hooked up to the charger. At that point, I left it in the hands of my older brother who briefly used it as a SNES emulator, while I eventually caught the (3)DS bug.

Of the handful of games I'd gotten for the PSP during that short period of interest, Daxter was one I remember liking a fair bit and I even played through it a couple times. Now that I'm trying to revisit the system, I thought it'd be nice to get reacquainted with it, find new stuff to appreciate and all that good stuff.

That did not happen.

I'm genuinely shocked at how much I didn't care for Daxter on this go. I remember so little about the game it legit threw me for a loop. Most of the environments, characters, music, setpieces, none of it had left any lasting impression and going to places didn't even trigger the faintest memories. It really did go in one ear and out the other, and going through nearly the whole thing again did nothing to change that.

The gameplay's serviceable enough, but apart from a couple of moments (mainly the subway stage where you're jumping across trains and dodging overhead obstacles), it's wrapped up in an adventure that doesn't do a whole lot for me. I like that every stage takes about 10-15 minutes to beat which is good for handheld play, but that's really about it in terms of stuff I appreciated.

I didn't even beat this, despite managing to do it over a decade ago, and gave up somewhere round the final stage simply because I'd had enough of a stupid platforming puzzle. A real shame that my opinion on this has fallen as much as it has, I faintly recall thinking it was excellent once upon a time. Maybe getting a fully fledged 3D platformer on a handheld was part of that, as I was well into the genre at the time and such an idea was still novel enough to me. Guess there isn't much for me when that novelty's gone.

Reviewed on Apr 17, 2024


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