Pros:
A huge improvement over its predecessor in almost everything. Better...
+ control options with the new Squid Roll
+ weapon balancing
+ matchmaking and online
+ main story
+ Salmon Run stages, bosses, submodes and rewards. Really a complete overhaul of Salmon Run, as you can now also spend Scales you earn playing it in Salmon Run's own store system, and playing the mode isn't limited to a dumb schedule anymore
Splatoon 3 also adds
+ A completely new, fully interactable lobby where you can train while waiting for other players and do other fun things
+ Lots of new modes and modifiers to existing Turf War and Ranked modes
+ Tricolor Turf War, a three-team special match which you can play during Splatfests' final day
+ Tableturf Battle, a board game-like minimode where you can play specific cards to fill more space on the board than your opponent
+ A much bigger hubworld
Cons:
- One of Splatoon 3's only big misses is most of the stages' design, which has somehow degraded noticeably into samey Tetrimino-like shapes with usually very little verticality
- The first few Splatfests just had slightly modified versions of the usual stages, though the Triforce Splatfest thankfully marked a return to specifically tailored Tricolor battles at least
- Some online options are still missing, like the ability to just play specific stages with random people instead of just going through the schedule
- Big Run was slightly disappointing, as it doesn't permanently change stage layouts like many had hoped. The game mode is still fun, though, and Eggstra Work is as well!
A huge improvement over its predecessor in almost everything. Better...
+ control options with the new Squid Roll
+ weapon balancing
+ matchmaking and online
+ main story
+ Salmon Run stages, bosses, submodes and rewards. Really a complete overhaul of Salmon Run, as you can now also spend Scales you earn playing it in Salmon Run's own store system, and playing the mode isn't limited to a dumb schedule anymore
Splatoon 3 also adds
+ A completely new, fully interactable lobby where you can train while waiting for other players and do other fun things
+ Lots of new modes and modifiers to existing Turf War and Ranked modes
+ Tricolor Turf War, a three-team special match which you can play during Splatfests' final day
+ Tableturf Battle, a board game-like minimode where you can play specific cards to fill more space on the board than your opponent
+ A much bigger hubworld
Cons:
- One of Splatoon 3's only big misses is most of the stages' design, which has somehow degraded noticeably into samey Tetrimino-like shapes with usually very little verticality
- The first few Splatfests just had slightly modified versions of the usual stages, though the Triforce Splatfest thankfully marked a return to specifically tailored Tricolor battles at least
- Some online options are still missing, like the ability to just play specific stages with random people instead of just going through the schedule
- Big Run was slightly disappointing, as it doesn't permanently change stage layouts like many had hoped. The game mode is still fun, though, and Eggstra Work is as well!