Remains as fun as it's ever been with sometimes funny writing, creative boss encounters and a surprise appearance of Akira Yamaoka on the soundtrack (I keep forgetting he worked at Grasshopper)

If there's one thing I hope RePop addresses is the combat's game feel. The entire system feels like it's constantly fighting between being animation-led or responsive-led and the lack of fluidity it brings between transitions or what have you is painfully felt and more times than 1 it makes some encounters atrocious to strut through

Also, playing this game on RPCS3 in 4K60 is eye-opening, and with patches to remove the vignette and film grain, the image pops up so much more, which makes it baffling why such a colourful game is suppressed by those two

Reviewed on May 12, 2024


Comments