The art direction is really cool, that side of the team nailed it. Unfortunately, everything else is mid or terrible. I was so frustrated playing it, I listed stuff I hated as I went along:

Aiming is dogwater, it's either super slippery or super stiff

Dialogue is corny and if you want to skip the dialogue choices you have to be careful you don't accidentally start the dialogue over again

You get locked out of areas quickly, so if you're looking for collectibles and take the wrong path and then go to backtrack, too bad

If you fail the hacking minigame you have to just stand there for 10 seconds while it resets

No cover mechanic, making all combat awkward, you just sort of half stand behind a wall trying to aim at heads and dipping behind when you take too much damage, and you take damage quick so you spend a lot of time standing behind a wall

Can't swap shoulders for aiming, meaning some angles are hard to see

No health bar, you just have to gauge it based on how grey the screen is, considering how quickly an enemy can take you out, this is crazy

During one level enemies could shoot through pillars, removing the already limited cover

Cutscenes and dialogue repeat themselves when you die

So much of this game seems impossible to figure out, so many doors that look painted on are actually usable you just need to rub up against them. During a scene where a guy has a gun to you from behind, you get the option to fry his brain, you're supposed to figure out to just keep the bar in the middle and walk towards him with 0 indication and 0 encounters before this leading you to believe that's even possible.

Overall I regret playing the game, hopefully, they're able to tie in their great art style with some more modern and polished game mechanics in the future.

Reviewed on Sep 12, 2023


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