This game feels really underwhelming to come back to, which sucks because this is the one megaman game outside of 1 and 2 i remembered played, and the one I remembered liking a lot. I do the focus given to the rush adapter forms of jet and power, and i also do like the game's larger focus on split paths, even going as far as hiding Beat behind secret boss entrances.

But as cool as these ideas are, none of the stages or bosses from robot masters to castle bosses really do much for me. The weapons feel like worse versions of prior weapons, the bosses are pretty weak in most things outside of character design, and the wily and mr. x bosses are in a similar boat.

Nitpicky note, but I also think that a) i wish there was a quicker way to swap weapons and armors in this game specifically for how much you need those two adapters, and b) I think out of all the extra castle stuff they shove in through 3-6, this is probably the second least justified one, because Mr. X is just wily again, so you really just fight him twice.

While I'm not that interested in a lot of the bosses, here's the boss ranking

8- Yamato Man
7- Plant Man
6- Wind Man
5- Flame Man
4- Blizzard Man
3- Knight Man
2- Centaur Man
1- Tomahawk Man

Reviewed on Jan 12, 2024


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