Let's start on a positive note for this one:
The game has a neat artstyle and a good sense of presentation, it knows what it wants to look like with both the black-and-white shading and the character design and is not afraid of doing its thing.
The animations are quite fluid but still remind you of the older top down RPGs.
The Soundtrack is ok and the sound effect do help you feel that vibe of old RPG.
That is were the good stuff ends though.
The idea for the character to do things differently and experiment on the same dungeon because of a time loop is fun on paper, but the way In Stars and Time does it make it oh so boring; the combat gets boring fast with it being a glorified rock-papers-scissors and no amount of new mechanics they put can save it. You could try to avoid combat, but doing it is futile since most of the dungeon is just small corridors so you are quite literally FORCED to fight every time.
While some of your progress does get transported from one loop to the next, running around to get the same keys every time got so boring I put down the game and never picked it up.
The idea is cute and the presentation is not bad, but god it felt like a chore every time a new loop began.

Small appreciation for the characters though, they are well written and their banter is very fun to read.

Reviewed on Mar 07, 2024


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