Metal Gear Rising: Revengeance: A Daring Leap with Imperfect Landing

Metal Gear Rising aims to fuse the rich lore of the Metal Gear universe with the unbridled action of cyborg ninja warfare. While Raiden's adventure brandishes moments of brilliance, the game navigates through a matrix of innovation and oversight, revealing a venture that is exhilarating yet flawed.

A Cut Through Combat Dynamics

At the core of Revengeance's allure is Blade Mode, a mechanic that promises strategic depth with its slow-motion precision cutting. However, its implementation often stalls the combat's momentum. The integration of Blade Mode feels disjointed at times, especially with the delimbing system feeling arbitrary and the camera system during Blade Time proving cumbersome. A suggestion to improve this would be allowing directional blade cuts to be mapped to buttons instead of requiring stick flicks, enhancing the fluidity of combat.

Moreover, incorporating Blade Mode directly into Raiden's combos, akin to a proactive version of Bayonetta's Witch Time, could make its use feel less detached and more integral to the combat system. This change would likely keep the gameplay pace brisk and engaging.

The Zandatsu mechanic, visually spectacular, had an overcentralized focus due to its health and energy replenishment benefits, leading combat encounters to become repetitive. Eliminating Zandatsu in favor of an alternative regeneration system or significantly speeding up its animation could have markedly improved pacing.

A hybrid block and parry system is as a concept that could have enriched the combat experience by blending defensive and offensive strategies. This system could have unified the no-damage scouting playstyle with the DPS and combo playstyle, adding depth to achieving S-rank and necessitating the nerfing of the easily abusable parry system.

Weaponry and Narrative: The Frayed Edges

The game's arsenal is hampered by a cumbersome selection menu and rigid integration into combat, limiting the potential for fully expressive play. Narratively, Revengeance struggles to find its voice, with dialogue often veering into unremarkable territory. This inconsistency weakens the story's resonance, making the narrative feel like it's drifting away from the rich tapestry of the Metal Gear legacy

Boss Encounters and Environmental Design: Echoes of Repetition

The initial excitement from Revengeance's boss battles fades due to predictable patterns, and the game's environments and stealth segments lack depth and engagement, presenting a backdrop that feels underdeveloped.

Technical Performance: A Battle of Its Own

The PC port of Revengeance underscores technical hurdles, with framerate issues and optimization challenges necessitating community mods for a smoother experience.

In the Shadow of Giants

Compared to Devil May Cry 5, Metal Gear Rising: Revengeance demonstrates ambition but also highlights areas lacking the polish and cohesiveness that define the zeniths of the character action genre. DMC5's combo system sets a high standard for spectacle fighters, emphasizing where Revengeance could have been refined.

Sidenotes:

-The parry system in Revengeance is commendable for keeping players engaged, demanding an awareness of enemy spacing.
-The standout music pumps up the fight atmosphere, though it sometimes overshadows the bosses it's meant to hype.
-AR missions offer a fun distraction but ultimately contribute to a mid-tier overall offering in the game's expansive action repertoire.

Verdict: A Symphony with Missing Notes

With a score of 3/5, Metal Gear Rising: Revengeance captivates with its potential and high-octane action moments but ultimately leaves players contemplating the untapped possibilities. Enthusiasts of Raiden's saga and the Metal Gear universe might find aspects to admire. However, as a comprehensive action experience, Revengeance may not fully satisfy those in search of a seamlessly executed vision of cybernetic combat.

https://www.youtube.com/watch?v=uchvdmAdR6Q&t=456s
MGR:R Advanced Combat Tutorial

Reviewed on Mar 02, 2024


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