The game is heavily inspired on The Legend of Zelda: A Link To The Past and it does a good job being its own thing but I have my complaints with it.

This games has lore and the main hub area (the castle) plus NPCs scattered across the world provide with lore to add to the liveliness of the world which is a really good thing.

The story is straightforward in order to let you play straightaway, nice.

My problem with the game is the movement and the controls scheme. The way the main characters moves around is somewhat sluggish and, when she swings the sword, it feels like she's slipping on the floor which make me feel uncomfortable when attacking. She feels unsteady and slippery which has made me take damage at times that annoy me.

In addition to the slipperiness, the way you can arrange the controls is nice as an option but it doesn't work for me because it becomes a mess. Why is the attack button the same button to interact with your environment and NPCs? It's a nitpicky thing, I must admit.

The dungeons are cool and long, no complaints in the slightest, plus they feel so rewarding to complete and the bosses are challenging.

The soundtracks is fine, I don't have much to say about it.

I didn't finish the game because I personally got tired of the controls and replaying it again later over time to catch up where I left it isn't in my plans.

It is a nice game for those who will not have problems such as mine. Enjoy your time with it! I did until I didn't.

Reviewed on May 20, 2023


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