A slight, emotive experience that is a singular concotion of high sci-fi short stories and marble games. Adore the atmosphere, art direction and the overwhelming enigmatic tone through which the narrative is told. Controlling the craft is the entire gameplay loop and it's immensely satisfying when you get it right, brutally punishing if you don't. There's definitely a learning curve, one that might be too steep for a 2 - 3 hour runtime. I liked how much it leant into its inspirations though, even sporting a couple of levels that felt like expanded Super Monkey Ball stages with their obtuse side-challenges requiring manipulation of the environment and mastery of the traversal. Exo One really falls apart though with the performance. I played this partly on Series S and the rest on PC, neither of which handled the game to a level I was happy with. This kind of experience needs to be ultra-responsive and smooth to convey the blisteringly fast speeds at which you're travelling, but not only do the visuals swerve erratically between gorgeous and rough, there's frequent hitches and frame-drops when you gain enough speed that it just can't keep up with. Worst of all, my save corrupted on the final level so I had to watch that and the ending on YouTube (doubly worse since Xbox Cloud happened to go down at this moment too so I couldn't even finish it through there). A lot of promise, some of it fulfilled, but it is often its own worst enemy.

Reviewed on Nov 21, 2021


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