This review contains spoilers

7.5/10

I don't know what to say tbh. The last time I was so confused by a game after its ending was after the first Dark Souls.

I am not unsure about the qualities of the game's design of course. It's astonishing to see and overwhelming both to play and interpret:

- the level design is brilliantly dispersive;
- the creatures' behavior is just incredible (and incredibly complex - you can spend hours just watching them and striving to understand how do they work);
- most game mechanics are hidden and it's up to you to find out how to move, to interact, how things work, how the world works (I think I got only the very basics of Rain World, even after almost 20 hours of gameplay);
- the game's progression is made to make you feel completely lost - you don't know where to go, what to do, et cetera - as the small, powerless creature you are;
- you basically crawl, swipe, and run most of the time, you start to watch, to explore, to think as a prey - which is great and aid by the brilliant way the world design invites you to direct your gaze;
- it's also a very fascinating and aesthetically astonishing take on post-apocalyptic worldbuilding, many scenarios are so good you just cannot stop watching them;
- the game's narrative is more than obscure, it's the quintessence of implicit soulslike storytelling - there you have descriptions, here you have chunk of narrative you can find out by collecting items and carrying them in a specific place, to a specific character, assuming she likes you;
- the lore is deep, confusing, and overwhelming like everything else, which is great - after the first run I had the clear impression I just scratched the surface.

That said, it's so complex and deep that I need more time to think about it. I'll replay it for sure, and for sure I'll think about it for a while.

Reviewed on Dec 09, 2023


Comments