6/10
Just like the previous Stories Untold, this features a lot of good and interesting design ideas, bud ends up being repetitive and harsh (gameplaywise) and quite confusing (narrativewise).
Playing the role of Hal-9000 is fascinating but many things could be improved (e.g., story advancements: were cutscenes really necessary?). Although apparently original, most mechanics turn out to be nothing but basic puzzles. The game could also follow the "surveillance technology" route but chooses not to - observing things, the main mechanic, therefore lacks both narrative and ludic depth.
...and the ending just doesn't work :[
Just like the previous Stories Untold, this features a lot of good and interesting design ideas, bud ends up being repetitive and harsh (gameplaywise) and quite confusing (narrativewise).
Playing the role of Hal-9000 is fascinating but many things could be improved (e.g., story advancements: were cutscenes really necessary?). Although apparently original, most mechanics turn out to be nothing but basic puzzles. The game could also follow the "surveillance technology" route but chooses not to - observing things, the main mechanic, therefore lacks both narrative and ludic depth.
...and the ending just doesn't work :[
2 Comments
haha I can see why, i always used that rating system so it's hard for me to change (especially considering that initially I just imported ratings I had on a personal excel file). I specified the scale on my bio but it's systematically ignored so alas that's it I guess :(
Yultimona
2 months ago
1 star
I mean, you do you, but something about that rating scale seems kinda borked imo 😂