7/10

This short experimental found-footage game does many things at the same time and it's one of the creepiest and most fascinating playable experiences I have ever had.

First, it's another example of how great Puppet Combo is in building haunting experiences through game and level design. Your character is slow and lame, you can't run, it's even hard to turn your head and watch the surroundings. Plus, the VHS filter make very hard to understand what you're actually watching. In this way, the game emphasises disempowerment - you are as vulnerable as you can be. Level design doesn't help: most levels can be summed up as a corridors, at the ends of which there are only closed doors. Once you reach on of the dead ends of the environment, you cannot but turn back and head to the other one. As you do this, you find you in an ankward position: at any time, someone/something can assault you from behind (the door is closed but, perhaps, not from both sides). At the same time, you cannot backtrack by looking at the closed door you found - the killer may also come from parts of the environment you still have to explore. In this way, the game enhances disempowerment and vulnerability through controls, visuals, movement, and level design in a quite simple but effective way.

Being a found footage, the game also leverages ambiguity. Being behind the camera, you don't know who you are. Being the action reduced to walking and recording things, you don't even know what you're doing. As most found footage movies, this can be a recording some unlucky victims made before getting slaughtered by some killer. If you have played other games by Puppet Combo, you kinda expect this. The first sections of the game could be you exploring abandoned buildings just for fun, and then being killed by who still inhabits them. But as you proceed things become more and more ambiguous. The meta-fictional framework of the found footage in this sense makes fun of both fear and purpose: you don't even know if you should be afraid, if you're the killer or a designated victim.

At the same time, you are also in a double position: you're both the subject who's recording and someone who watches the recorded material. The game makes explicit the twofoldness of every virtual experience: you're both acting and witnessing yourself acting. This becomes more and more interesting as the game progresses. At times, I have found myself recording detail and stuff to scare my audience - and I was the very audience of myself. When too scared to proceed, at times I stood still and wait some time by staring at walls or corners. In those moments, I found myself thinking not in terms of 'how scared I am, I cannot proceed, I will wait here for something to happen' but rather of 'how scary this tape is, what is this guy doing here staring at this corner??'. In this sense, the game provides perhaps one of the best reflections on found footage I have ever found, and especially played.

Spoilers ahead.

Last but not least, the game also engages with memory play in a very interesting way. The game features both a scream from the Ruth Price 911 call (as in Lisa Germano's 'A Psycopath'). The ending scene is also a direct reference to an actual recording of an arson in California. In both, you find yourself amid fictional and actual events, as in a re-enactment of tremendous crimes. In the very end, I was recording the fire and feeling like Benny in Haneke's Benny's Video. Another brilliant way to make you feel uncomfortable and to make your very agency ambiguous.

Reviewed on Jul 23, 2023


4 Comments


3 months ago

what a sharp and insightful review!

instant follow for also feeling those benny's video vibes and name dropping my boy Michael.

this was the standout for me in the comp and def the most effective.
loved how much purpose their signature VHS look has here as you pointed out so well in this write up. the double position is an especially great observation and trick by the game. I was in a voice call while playing and this blurred line was one of the first things I wanted to explain, but felt weird to convey exactly what made it so fascinating. "you're both acting and witnessing yourself acting." "I have found myself recording detail and stuff to scare my audience - and I was the very audience of myself." "I found myself thinking not in terms of 'how scared I am, I cannot proceed, I will wait here for something to happen' but rather of 'how scary this tape is, what is this guy doing here staring at this corner??'. In this sense, the game provides perhaps one of the best reflections on found footage I have ever found, and especially played."
mmm, fantastic stuff.

another signature puppet combo design choice they got the most out of with the bare bones and repetitive walking sim gameplay is the way you open doors by just walking into them. there is always that little moment in which the player has no vision at all. The screen is black and the uncertainty of what is waiting in the following room builds so much god damn tension. with such a simplicity in gameplay and mechanics this game made my hands and arm pits sweaty af.

Also I have to ask, did you catch that that was the scream of Ruth price and the other 911 call reference by yourself or did the devs talk about it?? like are those both "common knowledge" in like at least true crime circles, did you research the games production before writing this or are you just as fucked up as the devs? lmao. my guess is the second option

3 months ago

Hi! Thank you very much :D And yep the things you write about puppet combo are surely true. I wrote and recorded 4 podcast episode about 4 games by him (Murder House, Night Shift, Feed me Billy, Riverside Incident - you find them reviewed here as well, although briefly). It's sad that they are in Italian but they'll also have transcripts, so in case you can translate them and have a read in case you are interested! :) they'll be basically extended versions of these reflections here.

For me, Puppet Combo is one of the most brilliant and underrated indie game developers rn. I loved almost all his games so far. This is by far my favourite one. They build suspense and tension in such a natural and simple way, at times I am so scared I find hard to proceed ahah

Re the Ruth Price call, I recognised it from Lisa Germano's song. It's a damn brilliant song and I enjoy it, and I made some research years ago to understand what that call was actually about. And then here it here in The Riverside Incident as well!

As for the arson I read about it in Puppet Combo's wikia (when I was making research for the above mentioned podcast episode). It's a pretty scary Youtube video tbh.

Thank you again for your appreciation, I'll follow you on Backloggd and Letterboxd as well :D see you around!

3 months ago

yea sadly i can't speak Italian.. maybe I'll just copy paste the transcript into a translator and see what it spits out lol

what, I thought Puppet combo was a small team. is it really only a single person?? okay no more excuses
is murder house worth getting or rather is your review spoiler free?

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okay, i just went down the rabbit hole and now I feel sick.
damn Lisa, I hate your song. I hate that call. I hate the person that did that disgusting shit to Ruth. I hate cops just as much as i did before, maybe more if that is even possible. I hate enthusiastic true-crime Reddit sleuths who put self promos and podcast ads into their r/UnsolvedMysteries Post.. I hate the internet.
Thank god that women didn't actually die that night unlike so many believed for decades. i just hope she had a peaceful life after that.
I hate that that disturbing ass song is actually "beautiful" in the most fucked up way possible, that Lisa used a sample of the call not just once, but like three or four times in it and that i listened to '...a Psychopath' multiple times in a row cause I am also fucked up.
In peggy's "i just killed a cop and now I'm horny" i can at least skip the fucked up sample in the intro.

Do you have any uplifting music you can recommend now by any chance? i feel like you are obligated to

I don't know if I wanna watch that arson YT video ngl. messed up fiction is enough for me

3 months ago

Mostly one person, yep, quite impressive I must say :D I'll interview him for sure some day. Murder House is not as fascinating as TRI but is quite fun. In my podcast I reflect on how it remediates most of the slasher movie subgenre cliches and tropoi, especially for what concerns the tension between male and female gaze. There's a spoiler concerning the game's finale at the very end of the podcast if I remember correctly, so in case it's better if you play it before attempting at the translation stuff ahah.

And yep, Lisa Germano is painful and beautiful at the same time. A great album - but of course sorry for inflicting you so much pain :( uplifting music... uhm. Not exactly my cup of tea I must admit.
Peasant by Richard Dawson usually makes me happy. But heh, it's not exactly "uplifting", I guess?