This game has a really great story with some incredible ideas, but I feel that it doesn't fully live up to a few of them
The game seems to want you to make use of the full cast, which is great because all of the cast members are really good, but nothing in the game really incentivize you to use the main cast except for two minigames at the start and two dungeons at the end. They had the idea of breaking up the game into scenarios, with different groups of characters forming parties and doing different things for the story, which is genuinely amazing, but they only use it once. They hold onto it a little bit for the first half of the game, making certain characters required for certain segments, but the game becomes much more open in the second half. The second half has it's own strengths, but I feel that the character writing takes a significant hit
The gameplay is above average for an RPG. Each character has a gimmick that makes them unique and adds variety to the gameplay. Other than that and the more in-depth skill building system, it's pretty standard
There are some areas where the design can be a bit frustrating, and they really stand out because of how good everything else is. One of the best scenes in the game can be missed based on random chance, and an entire character can be missed by succeeding in a minigame. On top of that, there are two bosses that take place immediately after a series of tedious, unskippable fights that you have to repeat each time you die
The game also has excellent music, good art, and many of the quality of life additions are really great (turning off random encounters is a god send)

Reviewed on Mar 03, 2024


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