Quake II is already not a very interesting game. Call of the Machine fixed that with inventive and varied levels that even incorporated some elements from the first Quake, and plenty of powerful guns, ammo, and health boosts immediately available at the start of each level, which you’ll need when you’re suddenly thrust into a room full of forty baddies at once.

The Reckoning has corridors, and uh, plenty of shells for your base shotgun.

(I’m being told that Quake II: The Reckoning is my 666th review. It sure felt like it)

Reviewed on Nov 13, 2023


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