I wish I could go back in time to 1997 and just smack every single developer of 3D platformer games across the jaw over and over again and scream in their ears till they go deaf “what don't you understand about ‘keep the camera behind me’? Keep the camera behind me!!!!!!!!!" It’s a little harsh, but it might improve the timeline, you never know.

What a damn shame. I really wanted to get into this, and I thought the jump to 1800s gothic/Industrial Revolution England worked very well. But on a gameplay level this just isn’t done: trampoline platforming in which the trampolines are spaced farther apart than your jump can take you, to swarms of pumpkin beasties that sponge your weapons and each take about two minutes to beat, each!, to my favorite, a nonsense punch-out!! mini game that you have to play to continue. Last I checked, this is the sequel to a very-okay platformer that not many people played, the last thing you should be doing is giving me overt reasons to stop playing

Reviewed on Jul 10, 2023


3 Comments


5 months ago

Long time fan of the game, and I apologize if I'm being pushy, but some of your gripes can be solved.

- The trampolines stumped me hard too, but I learned what you have to do is hold down the jump button as if you're charging it while on the trampoline. The longer you hold it, the higher you go. Also, momentum does exist in the game. The quicker you move before you jump, the farther you go. A good stratagy is to daring dash jump (not letting go of the jump button) onto the first trampoline to give you both distance and instant height, and keep going across the pit.

- The Pumpkin Soldiers (the pumpkin beasties that sponge your weapons, as you call them) are weak from behind, so when they're defending, give them a few good whacks back there, and you'll start lopping off their arms, so they can't defend anymore. OR, barring that, use ranged attacks.

- I personally quite enjoyed the punch-out minigame, BUT there is a way to cheese it easy. Overhead Bashes and Uppercuts are broken. Spam them intermittently, and you'll reduce Iron Slugger to a stump by mid round 2.

I mean, I'll be honest, there are a lot of strange ideas in the game that make it seem much more nebulous and "artificially" difficult, but once figured out, they're never a problem again in future runthroughs (that is, if you enjoy the game enough to runthrough it again, which I definitely do but you likely won't, I suppose.)

9 days ago

Have to agree with Omega here, my ten year old dumbass self from the 90s managed to work out the trampolines etc. And the camera is just a common thing of the era, something you shouldn't really deduct marks for, 3D gaming was fairly new and much of the kinks were still being worked out back then.

9 days ago

@hejin If you think I’m smarter than a ten year old I have some news for you, friend