This review contains spoilers

I wanted to love this game, I really really did but I just couldn't, I cannot explain why unless I spoil the major plot points of the game so if that matters to you, this is your one and only warning. First let's talk about the gameplay, well this is a standard "make decisions for your character" kind of game similar to the likes of Until dawn, Detroit become human, or Man of Medan. In fact I think this was the first game of that kind that I ever heard of, at least on a console. Anyways you switch around between a few different characters and are presented with several different scenarios, some where you need to explore a level and complete tasks utilizing small motion control tasks, quick time events, choose different dialogues or make decisions, etc. It's not the most thrilling kind of gameplay but it's good enough for what this game is trying to do, some of the challenges that you're presented with as Ethan can be kinda tough at first and I like the challenge but as I said it's not a super thrilling experience.

OK now let's talk about the main appeal of this game, its story which at first I found incredibly engaging and kept wanting to know more and more, I had a hard time putting the game down because I just wanted to know what was coming next, sadly the ending ruined it for me. Now I know what you're thinking "there's multiple endings, you can replay and get another one" but that's not quite just it, the "twist" of this game does not make any sense to me and seemed incredibly forced and like the story was just trying to rely on this one aspect of the story to make it good, which is something I hate. Movies like "The usual suspects" and "The sixth Sense" are examples that also do this sort of thing, only they didn't bother me nearly as much as this game did, this felt like an insult at my intelligence. Right so the main story of the game is about a single father named Ethan, who recently lost his youngest son due to being hit by a car, seriously the kid just walks right out into the street without looking, I get that kids aren't always smart but come on! Anyways after his son died his wife divorces him and he falls into a deep depression while having to raise his other son, who later on is kidnapped and held hostage by someone known as "The origami killer", a notorious child killer who kidnaps kids and makes their parents play sadistic "Games" in order to prove that they love their kids, if they successfully complete these games in a certain amount of time they can save their kids, if not the kids are drowned by rainwater. The other major characters you play as is an FBI detective who has been tasked with finding the origami killer but also has a terrible drug problem, most of his scenarios involve investigating scenes and putting clues together in order to come to the right conclusion. Next is Scott, a private investigator who is also searching for the origami killer, as Scott you visit many of the parents who lost their kids to the origami killer, his scenarios also involve a lot of investigating and clue finding. Scott eventually meets up with a rich man whose name I don't remember that he believes is likely the killer, either him or his son, the rich man warns Scott to mind his own business and even tries to have him killed at a few points, Scott does survive though and swears he will prove that the rich man is guilty. Finally there's Madison, a journalist who meets Ethan and decides to try helping him with finding his son. So now here's the part that doesn't make sense to me (and if you can manage to explain it somehow feel free, because I can't figure it out) it turns out Scott is actually the origami killer, he experienced a traumatic event as a child where his brother died from getting stuck in a drain pipe that flooded with water and their drunken father did nothing about it so Scott decides to kill other kids and try to get their fathers to prove they love them by making them perform sadistic tasks, I'm not much of a psychologist but that definitely seems a bit extreme. Anyways the game keeps pushing the narrative that it was the rich man who was the killer and at one point he even confesses to the crime but somehow it's not him it's Scott? I can't figure it out but as it turns out Scott has only been "investigating" in order to destroy evidence that he may have left behind. Now as I mentioned the ending changes based on how the player plays the game and it's possible to get a better ending if you do things how the game wants you to but if you don't then you get a really horrible ending which is what I ended up with, all because I decided not to kill a man. Shaun ended up never being found and died just like all the other kids, Ethan as a result commits suicide, the FBI detective Overdoses on his drug because he failed to catch the killer, and Scott gets away with the whole thing and gets to live another day. I realize this is only one of many possible endings but it left such a bad taste in my mouth that I just could not bare to play the game again after and still to this day have no desire to play it again. If you liked the game, I understand why but for me it just wasn't worth it, I might try it again some day but for now I just can't bring myself to do it.

Reviewed on Jan 15, 2021


1 Comment


3 years ago

I just finished this game, and I agree with points of your review. I feel the twist was out of left field. It only makes sense if you've been playing a certain way, for example, I did all the "moral" decisions, but the ending only makes sense if you do certain stuff a certain way. That's what bothered me, also the fact that I used the "thoughts" option with all my characters, and some of them don't track with the twist by the end. I got a "happier" ending. I found Shaun (by chance), and Ethan and Maddison ended up together with Shaun in a new apartment, the FBI agent left the agency because he felt the ARI was messing with his head (which I don't love as an ending, but I messed up enough with him that I feel it was way better than what could've happened). Scott died during the last part of the game and I honestly couldn't care less about that part.

I do think it's BS that you basically have to luck out on finding Shaun if you decide not to kill the drug dealer. But I do think that with Madison you can find out the address and call Ethan so he can go to the right place, or you can call the FBI agent (or for some reason decide to go alone).

I don't think the motivation of the origami killer was bad per se, it's pretty cliché for serial killers in fiction, but as a psychologist, I honestly can say that motivation most likely would drive someone to kill themselves instead of becoming the next Jigsaw...it should've been more of an excuse to be sadistic against other people. I kept waiting for a connection to be drawn between the killer and Ethan, and that the other kids were just "practice", but no, it's just cliché.

I don't really understand what was the point of all the false flags regarding Ethan neither, the blackouts and him finding origami figures in his pants. It doesn't make much sense and doesn't really affect the plot after certain point, so it feels the writer of the game just wanted to use that as an excuse. That part bothered me way more than the "twist", because it's an insult to the intelligence of the player, it's just bait, and it doesn't truly affect the game at all.

I think I enjoyed the game more than you (I gave it a 3 1/2 stars in my own review) but I do see your points and I think it's a game that tried to be smarter than it truly is.