Live A Live is one of the most joyful games I have ever played. It carries a playful attitude towards game design that many of the games that inspired me as a child did.

Every single chapter features a new setting, mechanical addition, structural twist, or tone of storytelling. One chapter features a detailed crafting system, another is centered around a complex training system, and one acts as a template for RPG maker horror games two years before the original release of Corpse Party.

I left Live A Live feeling invigorated and inspired; as the credits rolled and I thought about the game in its entirety, my mind was racing with game design ideas to explore on my own in the future. I've been actively working on ideas for a game inspired by the Wild West chapter in particular, but I think that discussion would be best left for when I actually make it.

Truly a wonderful game.

Reviewed on Nov 30, 2022


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