This was the first isometric action game I'd played back when it came out. It was a brilliantly designed game then, and revisiting it with a new perspective only made it shine brighter.

Landstalker is an isometric action-RPG that strikes a perfect balance of exploration, action, platforming and puzzle solving, with a great story and set of characters. It's not afraid to be quite difficult at times, and to use its isometric viewpoint to up the challenge: hidden paths, difficulty aligning platforms, many a secret right at your feet if only you could see them. It's also unafraid to punish missteps with backtracking, sending you past a missed platform an onto the level below for the hajillionth time. But a zippy pace mean another shot at that jump is just a few moments away, and the tight controls with full air control are never at fault. Patience and perseverance are required, and this type of challenge may frustrate some.

The only notable flaw is in the sound: I do wish the enemies had at least a few more sound effects for getting hurt and defeated; the same few over and over is unfortunate. But repetitive yelps aside, the other effects are solid and the OST is very strong and catchy.

Landstalker's dungeons are a good illustration of how to leverage a handful of tools in an array of creative ways. Nigel can jump, swing his sword, carry objects and chuck them across a room. The steadily increasing complexity and creativity in how you have to deploy these abilities ramps up throughout the game in ways that constantly surprise and challenge, in dungeons that are sprawling and varied.

This is a masterclass of an isometric action-RPG.

Played on Genesis Mini.

Reviewed on Dec 20, 2023


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