A solid sequel that is sure to satisfy the Dead Rising fan in some ways, but seriously lacking in others. Dead Rising 2 definitely feels like a step-up in certain ways, such as the much larger plaza you can explore, co-op mode for its entire campaign, and the concept of combo weapons is one I welcome with open arms. Unfortunately, the story feels much closer to Hollywood schlock than the first, and tries too hard to pull at your emotions in order to get a reaction out of you.

The gameplay and presentation are noticeably worse as well. Controlling Chuck doesn't feel as fluid (gotta do more than simply letting us move while aiming), none of the regular weapons hit hard (to further encourage combo weapons I suppose), and the visuals just don't look as colorful or charming. The zombies themselves also don't have much weight to them either, and I didn't find the rogue gallery to be that interesting this time around, with the exception of Slappy.

I think a lot of what makes Dead Rising 1 great is inherently from a mindset of Japanese creators going for an Americana theme. The Canadians behind the sequel just don't have that mentality, which is a bummer.

TIR kicks ass, though.

Reviewed on Apr 09, 2022


Comments