As far as quarter-munching arcade beat-em-ups go, Teenage Mutant Ninja Turtles '89 is one of the better ones. I would argue that among the "Konami licensed beat-em-up triumvirate" (just made that up) it is overall much more fairly designed than the likes of X-Men and The Simpsons. What I mean by that is, beating this game by yourself or maybe even friends to further confuse boss AI is possible to achieve with only perhaps 2 or 3 dollars worth of continues. Of course, that's if everyone involved is trying their best to understand the mechanics, or at least the i-frames the enemies are granted almost constantly.

The graphics were also pretty impressive, and captured the essence of the cartoon it's based on very well. However, as I mentioned before, fighting enemies can be cumbersome and their i-frames to ensure you can't absolutely trounce them with your mashing is annoying to say the least. I understand the notion, I just think the designers could've provided challenging beat-em-up gameplay in a different way. Although I can't even make suggestions that would've worked in the late 80s, I'm sure they were pushing limits with how much this game provided. Perhaps the enemy count couldn't get too high before things go internally haywire. Boss fights also amounted to quick 'touch-and-go' strategy, lest you get pummeled by their devastating attacks.

Overall, it's a fun game to learn and tear apart if you're willing to do so, perhaps even a good place to start you're trying to figure out the beat-em-up subgenre, but I think most remember it for just mashing buttons with friends for a good 5-10 minutes. Like many did in their popular arcades, or even Xbox Live back in 2007. There were pretty much random games happening all the time you could hop into at an instant back then. It was magical.

Reviewed on Jun 14, 2022


Comments