If I played through this whole game blind and someone told me it's one of those bootleg games stuffed into cartridges that were sold across Spain or some shit, the only thing that'd stop me from believing them is the amount of polish this game has. What I mean by this, is Teenage Mutant Ninja Turtles: The HyperStone Heist is a watered down, poor substitute for Turtles In Time on SNES.

The core gameplay is fine, albeit feels a bit less precise than said SNES game. That alone is what separates this from that bizarre Mario bootleg derived from the "Super Mario 9" or the "Speedy Gonzalez: Los Gatos Bandidos" hack that replaced his character sprites with Sonic. Because the presentation of this game is awful. I'm willing to bet production for this was heavily rushed, as much of the environment was considerably drab, almost lifeless (when that wasn't the point).

There's so few bosses as well, the only one that wasn't a recycling of an older TMNT game being Tatsu. Yeah, remember Tatsu? The master of the foot clan in the first film, who was known for his expertise in hand-to-hand combat? Well, in this game, his only form of attacking is shooting arrows. He literally has no melee attacks. It's just really bizarre and kinda tells me the developers involved had no funds nor time to actually create anything new for this demake of Turtles In Time SNES.

I don't really understand why this game came out so ugly, when I know the Genesis was capable of great visuals that easily rivaled SNES classics most of the time. Again, might've just been a budget issue. I'm sure back in 1992, this game sufficed for people that only had a Sega Genesis. But in this modern age of being able to emulate SNES or Genesis with a paperclip's worth of technology, there's no real reason to play through this game.

Reviewed on Jun 18, 2022


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