An excellent campaign and first start for 343 Industries. I really enjoyed diving into forerunners after Greg Bear beautifully fleshed them out in the Forerunner book trilogy. I do find myself skipping enemies after a while because encounters get boring and tedious, Halo 4's campaign suffers from the gameplay loop of run somewhere -> push button -> kill enemies -> run somewhere.. , but is otherwise very fun with a great variety of settings.

Spartan Ops was an interesting addition and the original weekly episodic release made every week a blast. I do not think SpOps was a good replacement for Firefight, but it scratches the PvE itch enough. It is a shame that the next set of SpOps were canceled as I would have liked to see where the story continued.

Halo 4 is the first case of 343 creating amazing story threads which they end up dropping in the next game, Halo 5, where they do the same thing, and then do it a third time in Halo Infinite.

The standard multiplayer was fun, but it does deserve some criticism for the loadout system. If you take out the loadout system, it feels like a newer take on the classic Halo formula, so I tended to stick to playlists which disabled it. I did use the loadout system for a while, but it does become very meta heavy and being able to spawn with weapons such as plasma grenades and plasma pistols gets very overpowered very quickly.

Reviewed on Apr 30, 2024


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