A far cry from the GameCube originals. Banana Splitz's level design is dull, simplistic, and uninspired. The difficulty has been watered down immensely, with most stages just requiring you to lean semi-carefully in one direction for 20 seconds.

Most of the difficulty comes from poor camera and object placement. There are many instances where it's difficult to make a calculated movement because the player's view is obstructed (e.g., the first level in expert mode). It always felt like my fault when I died in SMB 1 and 2, but that isn't the case here.

I'll never forgive SEGA for how they've mishandled this franchise.

Reviewed on Dec 03, 2023


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