(Note this is not meant to be hateful slander towards MegaPhilX or anyone else who worked on this)

Ok usually whenever I talk about any games on this site I usually do so in a joking manner of one or 2 sentences or phrases mainly because I'm not really that deep with criticisms and just want to be funny. but I feel I should make an exception here, so with that in mind..

I am not particularly fond of Mega Man Unlimited

To get good stuff out of the way first: Of course, the visuals in the spritework and soundtrack are top notch, there's a reason why this was originally called Mega Man 10 before the actual Mega Man 10 came out, and if this was actually made by Capcom nobody could tell the difference which is incredible for a fangame made in 2013. additionally I think the bosses are great. they all have clever tells and neat gimmicks (Such as Glue Man's sticky shots or Yo-Yo Man swinging around the arena) as well as none of them not feeling they're hitting me with any cheap shots (say for Trinitro's self-destruct gimmick) even the Wily Stage bosses and the Wily Machine which I really dislike for how BS their patterns are especially in games 7 - 10 don't feel cheap. the same applies to the weapons having a nice balance of being versatile and balanced like the Comet Dash and Nail Sheild, and they even do the MMX thing of helping you find the YOKU letters which I appreciate as it's nice having a secondary goal in a Mega Man game that isn't just beating the Robot Master at the end of each stage

However speaking of those stages brings me to my one major problem with Unlimited, The level design itself

You know Mega Man III on Gameboy where a lot of the level design involves you getting maliciously decked in the face by a shield attacker or Up'n'down you couldn't react to in time because of screen crunch that conveniently is over a bottomless pit or volley of spikes? that's what a lot of the stages in this game feel like only now without screen crunch. Yo-Yo Man's stage for example has these platforms that fall and rise depending on if your standing or not and while that's happening you have these dumbass Yo-Yo sawblades that take up so much damn room that knock you into said pits or spikes, other times the level gimmick in question is just infuriating, Rainbow Man's stage is like Quick Man's stage from Mega Man 2 except if you don't react within literal picoseconds to shoot the prism enemies that fire an insta-kill beam that takes up half the damn screen. and don't get me started on the fucking Wily stages, you know people like to complain about Mega Man 9's Wily Stages for having the most dick-headed platforming and enemy placements, but I would gladly replay those stages a dozen times instead of the piece of shit underwater spikes on the ceiling and infinitely respawning enemies that jut out of bottomless pits that knock you to your death in Wily Stage 2, or Wily Stage 3 where if you fuck up once it basically takes you to the beginning of the stage where the checkpoint takes like 7 minutes to reach to.

Ughh... Again I have no animosity towards MegaPhilX and everyone else involved with this and I'm actually intrigued with the MMU2 project he's working on. It's just that this isn't my cup of Joe and would pick Mega Man Rock Force or the MAGMML series if I was ever in the mood to replay Mega Man fangames over this

Reviewed on Jan 04, 2024


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