William, your character, is unable to express himself. So the player has to help him move his facial muscles. This system is what dictates Who's Lila choice-based "social horror" gameplay. You steer the conversation and outcomes depending on your face.

However, that is surprisingly the least weird part of this 1 bit point and click mystery. The game itself is quite short, so you'll replay it a few times for different endings. But, without spoiling, at one point things get... very meta, and you'll have to interact with stuff outside the game to progress. Kinda like an ARG.

And this is where Who's Lila becomes absolute bonkers. It barrages you with Jungian psychology, concepts related to the archetype of ideas and ideals, Ego, qualia, consciousness, the notion of agency, personhood, the occult and esoteric. The elusive implications of its concepts defy rational though and gave me a harrowing feeling of existential dread.

Unfortunately, this game is impossible to complete without a guide because while most of the endings are relatively straightforward, others can be missed by not making just a single, unrelated and arbitrary choice early in the run. You'll have to tediously replay through lengthy sections just to attempt a different outcome.

That's the only thing preventing me from considering this game a straight masterpiece. Still, it's wonderfully unique in a conceptual sense and has some of the most insane narrative I've seen in recent years. I couldn't help but sit in wonder after wrapping up the true ending and beholding the final trick, most vile of them all.

Reviewed on Jan 22, 2024


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