Return to Grace is a bite sized linear adventure game with a novel, but ultimately underused premise. While there's some semblance of a mystery, its unraveling and big reveal played it very safe. It's that kind of story you forget in a day or two.

Interacting with the different AI personalities was the high point of the adventure, it reminded me of Portal 2's cores, although not even close to being as brilliant or memorable, and the game has some semblance of reactivity to your (sparse) choices, even though they don't change the outcome that much.

People have voiced disapproval over your character having too much leverage and opinions about what's happening around her, but I didn't mind. A Tabula rasa or self insert character wouldn't have worked well for what the game proposes.

The puzzles - if I even dare to call them so - are easily the worst aspect of the game. Midway through it even gives you an option to completely bypass them, but it still seems a bad design choice to even include them in the first place. Another terrible design decision is locking you out of actions until all the respective dialogue has been played, which often forces you to keep staring at an object just waiting for the "use" prompt to be available.

Still, considering it's a 2h game (and on Game Pass to boot), there's not much to feel angry about it. Treat Return to Grace as if it were an interactive Love Death & Robots episode.

Reviewed on Feb 20, 2024


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