May write a more detailed log about this game later so not really an actual review but FUCK THIS GAME RUINED ME. Everything about it appeals to me on so many different levels and I have not been this grabbed by a story before since Control. Remedy's use of the medium and playing to its strengths when it comes to storytelling is on full display with this game. It's something that simply could not be adapted into another medium without essentially making an entirely different story anyway. I also wanna briefly talk about how the use of lighting in this game is superb and really effective. One of the few games I've played to really get creative with its use of lighting to convey tone/mood and how it actually tries to have different styles of lighting throughout the game in different places with different purposes tied to the use of those styles of lighting. The game's art direction is fantastic and one of the few times where an extreme push for graphical fidelity was also done with artistic intent behind it. The game very much needed the higher fidelity and utilized it effectively. I can't really think of a game with an art direction similar to Alan Wake 2's and I'm so happy that fidelity was used as a tool for achieving their desired art direction instead of a tool for making things feel "realistic". This game is just insanely special to me and truly feels like a passion project Sam Lake always wanted to make as it never felt like the vision he had for the game was compromised. It felt insanely consistent to its themes from start to finish as well as feeling like Sam had told the entire story he wanted to tell with this game (yes there's post launch content however I genuinely feel that could easily be Alan Wake 3 shit instead. The way the game ended is fantastic especially after thinking about the wider implications of the ending and the mid credits scene)

Reviewed on Dec 05, 2023


Comments