So I'm a little torn. On the one hand I love the presentation and the writing in the dialog, it's really well and smartly written. I also thought the dungeon design was great, very linear and straight-forward but not boring, just the way I like it. In the previous game you could still discover a lot of optional things and the world was much more open, but I also liked getting lost there and simply missing a lot of things. That never happens here, it's really linear from one point to the next, which I actually liked as well.

I thought it was a shame that there were basically no boss fights. The fighting itself was also very tricky at times, either enemies spam you to death or you spam them to death but the whole thing never really feels tactical.

The story is also very branching and I don't really know if it made sense :D But as I said presentation is top-notch and also the music was awesome...a short but very atmospheric pleasure.

PS: LOL, I had to use the fire upgrade for exactly ONE puzzle, ONE SINGLE ONE :D and it was about melting ice so it was also extremely obvious^^ So I wonder if a little more content with more interesting puzzles would have been good but at least there weren't those crappy sliding puzzles from the predecessor^^

Reviewed on Mar 07, 2024


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