Metroid Fusion opts for a directed linear experience, which in theory should give the game a snappy and quick pace. However the level design almost immediately starts to become frustrating.

Samus constantly hits dead ends, with the only way forward being bombable blocks or hidden paths. The question is rarely, what room do I need to go to? But rather what specific block in which specific room do I need to bomb in order to make progress? These moments are encountered constantly and bring the pacing to a halt every time. The directed nature of the game only hurts these moments more, with no secondary pathways to explore.

The space station AI controls the pace and direction of the game. Upgrades are given out when instructed, pathways open when arbitrary conditions are met. Functionally, it's somewhat similar to the other games, but everything feels less satisfying when its presented so methodically.

The only thing holding up Fusion is it's more traditional narrative. The story manages just enough intrigue and characterization to make a small impact. Still, Super Metroid creates an as meaningful moment, if not moreso, in its final moments.

Metroid Fusion is a fine experience, but it pales in comparison in nearly every aspect to Super Metroid

Reviewed on Aug 15, 2021


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