Another shorter review for my profiles standards, this time on a game that I haven't touched in well over a decade but still remember like yesterday thanks to nostalgia goggles. The team gimmick is one of the most unique and well-done gimmicks in a Sonic game & the level design uses each strength of the teams to full effect and the music is just fucking awesome. However to get the true ending you not only have to effectively do the same game 4 times via different campaigns (mind you, one of those campaigns turns the game moreso into a fucking Rareware-esque collectathon rather than a Sonic game), but Chaos Emeralds are tied to Special Stages again which have some of the shittiest controls to ever grace a video game, so overall the game has neat ideas with awesome set-pieces that begin to crumble once you realize you have to contend with both extreme tedium and terrible controls to 100% it. I plan on returning to this one in the future to see how exactly it's held up for me since I last played it as a kid (but given how clearly I still remember everything, I'm predicting my opinion won't change much).

Reviewed on Oct 08, 2023


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