I haven't played it that much yet to really scratch the surface of it but from my first impressions I can tell that this is gonna be one to keep me hooked. The original SNES F-Zero always stood as one of the weaker games in that series IMO due to the lack of content, the random bumper cars and how you got hard punished for crashing by having your vehicle turn into a pinball for a few seconds, but I can't deny that it was still an absolutely revolutionary game, as not only did it help to show off what the SNES was truly capable of hardware-wise, but it also paved out part of the entire racing game landscape in this day and age. But then F-Zero 99 was revealed in a Nintendo Direct a few weeks ago and I admittedly was rather upset (then again I actually had expectations from modern day Nintendo, so what the fuck was I doing). 20 years since the last installment in this series and THIS is what they came up with? But after finally getting around to playing it... HOLY. FUCK. THIS is what the SNES game SHOULD'VE been. Multiplayer? Checked and THEN SOME. F-Zero X boosting? Check. The ability to actually practice on every track? Check. Even the sky road, a new gimmick introduced in this game is a welcome addition as despite being a glorified comeback mechanic, it still feels natural and not bullshit as to even access it you must first gather enough golden orbs on the track to fill up a gauge underneath your vehicles health bar, therefore meaning you have to actually work for that shit. Combat is also way more emphasized here as if you get a KO on an opponent then your vehicles energy gets a full restore to allow you to get a few more boosts in and possibly squeeze out a win, making it another fun addition to the SNES formula, even if your combat options are more limited than in F-Zero X/GX/Climax. Furthermore the balancing is WAY better this time around, as the strengths and weaknesses of all the vehicles are heavily emphasized here so you're incited to use more than just the Fire Stingray once you figure out how to play the game. The Blue Falcon is still the ideal beginner vehicle as it's the most balanced in every stat, the Golden Fox is for more expert players as despite its awful durability, handling and top speed, you get greatly rewarded for working around those with top-class acceleration and the longest boost, the Wild Gooses top-class durability makes it an ideal pick if you're paranoid about your energy in regards to the amount of vehicles you'll be trying to pass and the Fire Stingrays high top speed makes it adept at the longer tracks. Each vehicle has a proper niche to fill and there's actual reasons to use all 4 of them this time around, therefore providing some balancing that was SORELY missing in the SNES game. This is a shorter review but all in all I really do feel as if the 20 year wait for something F-Zero related was absolutely worth it, and whether or not you're an F-Zero junkie like I am or not I highly recommend this. This game is still getting content updates at the time of me typing this, and I hope to God the devs treat it well, as depending on what they add in then I have absolute faith in saying that this is one of the single best multiplayer games on the Switch.

Reviewed on Oct 12, 2023


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