How do you judge a game where bullshit is intended and a core part of the gameplay? Darkest Dungeon is fun, I like it, it looks great, the combat is fun and engaging and it's great to learn how it works. The "problem" is that the game does not play fairly. This is not necessarily an issue, I do think bullshit has a place in gaming and can be used well effectively gameplay-wise. One example that comes to mind is LISA: The Painful. The idea of this game is that even if you are extremely prepared, you can still lose one of your characters permanently (except a rare event). Losing a character is a HUGE gut punch and I know many people love this part of the game; the fact that the game isn't afraid to inconvenience the player in order to keep the atmosphere tense. I don't like it, it makes it a miserable experience. The most fun I've had in this game is breaking it, which is funny to think about because if it weren't this unfair, I wouldn't have enjoyed it as much. There are many exploits that are very easy to do and they trivialize the vast majority of the game. I wouldn't be as negative on this game if it didn't take a ton of hours to finish the campaign, it feels like padding. A more condensed experience with bullshit elements sounds good to me, which again reminds me of LISA. Despite all this, I've had a good time with this game and spent a lot of hours in it. It's one of those games that comes to mind when I see those meme templates that say "Worst game you like".

Reviewed on Dec 10, 2023


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