The first 3/4 of the game are immaculate. It's a beautiful world with lots of stuff to do and see and explore. The combat is an even more fleshed out version of Dark Souls 3. Walking around this game felt like magic... the first time around. As Joseph Anderson said, this game's world loses its charm and awe after you've finished the game, it doesn't have replayability because of the scope of this game. Elden Ring's goal was so high they had to sacrifice some crucial part of the game. Reusing enemies and bosses, samey dungeons, too much padding. The game outlasts its welcome with the last 1/4 of the game: by then I had already explored almost everything of the previous areas and it really felt like the game was about to end. Then it kept going with a barebone area with bad bosses. Though the worst bone I have to pick with this game is how hard they are trying to make the bosses. Most of the bosses are fine, I'd say almost all of them, except maybe the minibosses or wandering bosses, which are just boring. The biggest issue I have is that boss and more specifically that attack. It seems like FromSoft is trying so hard to keep up with the increasing skill of gamers nowadays that they had to make something UNFAIR to top it. It's hard to judge this boss or even this single attack because it's so jarring that it ends up defining the game. I do think that is a good thing. However, the Souls format has been a thing for like a decade now and it's no surprise that they thought they had to come up with something even harder. I believe it's time to either make drastic changes to the basekit or retire it and try something new. Sekiro shows this very well: they tried something different and it was a stellar achievement. Elden Ring is an amazing game, it deserved the GOTY award, but I hope they try something else next time.

Reviewed on Dec 10, 2023


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