I gotta say, this game is... weird.
It's a remake of Mega Man X on the SNES for the PSP, and the graphics actually look pretty good. I never remember an environment looking ugly, they all looked nice. Same with the character models. The music is mostly good, but I kinda wished they made the OST more rock-heavy. They use a lot of the keyboard (I think) and I'm personally not the biggest keyboard fan.
The voice acting is a mixed bag. X, Zero, Vile, and Sigma sound fine, but the mavericks have TERRIBLE voices. They added dialogue before each fight, which could have been great for worldbuilding and stuff. However, every single dialogue with another character amounts to "[Maverick], stop." "No [extra line of dialogue that doesn't add anything]" "You're Maverick!"
The main problem I have with the game is the control. It just wasn't as fun to control as the SNES original. In the original, dash jumping was very fun. You could fly across the stage with Olympic longjumps. It was great. MHX, though, just felt unresponsive a lot of the time. A lot of the time, I would try to dash jump, but it wouldn't. And when you do, it feels a lot slower. The dash feels slower, basically.
They moved the leg part to Flame Mammoth, and I mostly like this change. The leg part is the upgrade you want ASAP, and the leg part was in Chill Penguin's stage. When you beat CP's stage, however, it froze over FM's stage, making it a complete joke and getting rid of any reason you'd see the original FM stage. Putting it in his stage makes it more strategic, as you need to choose between beating CP's stage without the leg part to have an easier time, or doing the harder stage and getting the leg part. The problem is that the leg part is hidden for some reason, which is stupid as you basically need it.
So basically, it's a good game, but whenever I was playing it I just wished I was playing the SNES version. However, it's still Mega Man X, so it's still great at heart.
8/10

Reviewed on Jun 16, 2021


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