It just didn't really hit.
I don't know if it was that just I didn't play it in the best of times (at that time I just finished my 150 hours long playthrough of Elden Ring, which is quite a lot of gaming), but anyway.

The game starts pretty interesting with a very eerie, almost experimental and really "raw" cinematic. When I saw that I thought "Oh wow, this is for me!" and....well, not quite so.
So, okay, yes, visually is a really pretty game, but I refer mainly to the cutscenes, character designs and some other concepts, because honestly the areas themselves felt a little bland in comparison.

Where my real issues start, (you could say the previous was more of a nitpick, so don't mind it) is with the overall gameplay. It just felt really, really repetitive. And well, while it was definitely fluid and the progression wasn't bad?, I just didn't really enjoy it. It's cool that you can try going somewhere and then elsewhere (it didn't feel too linear, which is good!), but the fact of how the game plays and how repetitive the combat is didn't add much. Yes, the cutscenes are cool and when something relevant happened, it definitely had my attention. The thing is, that relevant moments are not so frequent as I'd have liked.

At the end of the day, it was a decent experience, I'll give it that, and maybe some of you'll enjoy it more than I did, which is obviously great. Just bear in mind that it can get quite harsh sometimes.

Reviewed on Dec 18, 2022


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