Tony Hawk with guns. Rollerdrome is a unique title, and I am so glad it exists. While a lot of triple A studios strive for modern gaming perfection through 100GB games and live service elements, a lot of indie studios have been crushing it. Rollerdrome reminds me of Hi-Fi Rush in the sense that it returns to that nostalgic point of the 2000s where games didn't try to make sense, they just tried to be fun. It is my absolute overall favorite era of gaming for that reason, and I love seeing love letters sent in the form of these newer games.

The gameplay loop of Rollerdrome is unique. Bullet time roller skating is super cool, and whoever pitched the idea needs a raise. The tutorial is quick and simple, and it feels like there are so many mechanics all at once, but they all flow seamlessly into each other.

That being said, the biggest thing that actually STOPPED ME from playing the game any further...seeing that you have to complete challenges to unlock later levels. Personally, not a fan. I am not a completionist. Will never be. I love that it is always an optional thing in games. Forcing your players into doing these challenges during fast-paced levels is a slog, and the levels, while super fun, do grow repetitive very fast.

By the time of the Quarter Finals I could see where this was going. Not that it's bad by any means. Just that the game grows very repetitive very fast. But hey, in a way it does reminds me of a more arcade-style game from the 2000s, like I said before. Does roller skating with guns make sense? No. Is it badass?! Hell yes!

I give Rollerdrome a 7!

Reviewed on Mar 07, 2024


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