Echoes of the Eye tells a beautiful story and its first and last impressions are its strongest, but I felt a deep sense of disappointment throughout much of my playtime. While The Stranger is a breathtaking environment and its ring shape is an excellent tool to inform the player of what is hidden within its winding canyons, you will regularly find yourself railroaded from waking up to an all-out bum rush toward The Stranger to the nearest artifact you're aware of to the Secret World's nearest access point, which leaves the actual structure of the game feeling rote and repetitive in a way that the base game didn't.

The ideas on display, especially when it comes to the Secret World as a Matrix allegory (and, by extension, an allegory for Plato's Allegory of the Cave) and the ways that the inhabitants of The Stranger serve as a Yang to the Nomai's Yin, both in regards to the Eye and the Protagonist are fascinating and certainly warranted the time given to them by the DLC. Furthermore, the Protagonist's conversation with The Prisoner is a beautiful vindication for someone who gave up everything in an attempt to help those who would come next, and I once again found myself misty eyed at the end of the game.

I stumbled upon the secret chambers to enter the Secret World very early on, and quickly determined how to enter the matrix without seeing all of the exposition slides due to the lanterns held by the inhabitants, which threw my progression through the DLC into disarray. While such sequence breaks could occur in the base game, they necessarily didn't shunt you too far off the intended path due to the fact that every branch of the game generally narrows as it goes (perhaps with exception to Ember Twin) and ties back into the others, whereas the shape of progression in Echoes of the Eye is that of a barbell. In contrast, the introduction of the DLC is very open but quickly narrows down to the bottleneck of figuring out how to enter the Secret World, before widening back out once you enter it. I owe a lot of my wasted time in the DLC and my overall negative reception of its pacing to that structure, though it was further reinforced by the limited interactivity with both The Stranger at large and the Secret World.

One of the best mechanics in Outer Wilds is the jetpack because of all of the ways with which you are able to use it to smoothen your interaction with the world. Intelligent use of your thrusters allows you to utilize the curvature of the planet you're currently on to accelerate beyond your normal walking clip (essentially entering into a very low-altitude orbit once you go fast enough) or to overcome cliffs as a a player-made shortcut. Both of these are much rarer occurrences in The Stranger and downright impossible within the The Secret World, with the most desirable skip within The Stranger, to hop from a tree near the dam up to the top of the tallest cliffs, seemingly being impossible. Combined with fast movement in The Stranger being more-or-less limited to the use of the rafts, my aforementioned problem with the limited use of our spaceship, and the moment to moment gameplay within The Secret World boiling down to observe -> position properly, Echoes of the Eye felt less interactive than base Outer Wilds, which just left me bored a lot more often than I want from a game.

And yet, I do still have a lot of love for it. It's not as good as base Outer Wilds, but then very little is.

Reviewed on Mar 21, 2024


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