This review contains spoilers

AIdol is about an avid idol fan named Hana, who gets contacted by her favourite idol, Aiko. Aiko is an AI, and she needs Hana's help to find her programmer to fix some critical errors in her code. But Hana's just a random fan, and doesn't have those sort of connections. So the A-plot of the story goes nowhere for most of the game while Hana attends an idol convention and makes new friends. And all the while there's a subplot about Aiko's company's PR team that has NOTHING to do with Hana whatsoever. I don't know why it's even in the game.

AIdol takes 3-4 hours to beat. In that time, it tries to explore, by my count, EIGHTEEN different characters. The existence of virtual idols presents some interesting ideas, but the game doesn't have time to explore them because it's juggling so many characters and subplots. Two of the characters with unlockable platonic epilogues get introduced halfway through the game and get next to no screentime. I can't keep track of everyone's names. Hana doesn't work towards her goal of helping Aiko until near the end of the game, when the A-plot is finally delivered with a bunch of exposition.

It's decently written and has its moments, but I think AIdol suffers greatly from being too ambitious for its four-hour-long playtime. I wish the A-plot was more prevalent throughout and the PR team subplot was cut altogether. As it is, I had to play AIdol in short bursts, because it didn't hold my attention. I was actually nodding off at one point and had to take a nap. Not sure if that was entirely the game's fault or due to my shaky sleep schedule, but I found it pretty indicative of my experience. Not a terrible game, just a dull one.

Reviewed on Jan 22, 2022


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