The level design in this game is uninspired and amateurish. I understand the focus is more on combat than platforming, but like... you know when you're playing a game and you see that one enemy that makes you go, "oh no, not THIS guy again"? That was my reaction to nearly every enemy in A Hole New World. The game's main gimmick, the upside-down parallel world you flip between, adds virtually nothing to the game and is never explored to its fullest potential. The bosses (with the exception of the final two) feel more like tests of luck than skill, with bullshit projectiles and attacks that feel impossible to predict, let alone dodge.

Look, it's not horrible. There's a decent sense of progression from the new abilities you collect after every level, and the spritework is surprisingly pretty. If I knew the person who made this game, like, if they were my cousin or something, I'd tell them they did a pretty decent job. Unfortunately, A Hole New World was not made by my cousin.

Reviewed on Feb 11, 2022


Comments