My first playthrough: Build a tall and powerful mono-stage rocket, and fling it against the Moon like an arrow, then wondering like the dumb-self why it was so hard to stop and in the end run-out of fuel before I could complete a correction course.

My second playthrough: For an astronomy nerd like myself, it is kinda embarrassing admitting that I, for some reason, did not know how basic orbital mechanics worked, and so I went to the wiki to see what the problem with my spacecraft was, and it turns out that a rocket powered arrow can't turn that well. I then stage my rocket "properly" (meaning: that it took me a couple of tries to get to the moon, because a wrongly staged part would make everything go awry). I then finally get to the Mun and I am so proud of myself at that moment.

My third playthrough: I am yet again building spaceplanes and space stations with very specific purposes, because they are cool, I haven't landed on another planet in months and the closest thing is a probe orbiting the Mun.

This game should've been advertised as a parody of Tom Wolfe's "The Right Stuff".

Note to curators of game entries: Kerbal Space Program was released on June 24th 2011, not in April 27th 2015.

Reviewed on Jun 16, 2021


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