Note: I played the console port version of Resident Evil Revelations. I’ve never touched the game on the Nintendo DS beforehand. This is a review of the campaign. I’ve not tried out Raid mode after I finished this game.

Resident Evil Revelations. First released on the Nintendo DS console in 2012, the game itself was mostly a commercial success and was positively received. In 2013 Capcom ported the game into the 360 and PS3 and in 2017 for the PS4 and Xbox One.

I’ve mostly played all of the main line Resident Evil games and it they were mostly a positive from the Ogs to the remakes the games are still mostly well done (Except for RE0, fuck that shit) I decided to take a look into its spin-off title and surprisingly. I found it very decent at best.

The game has you in the pits of different perspectives from Jill Valentine and Chris Redfield. Followed with new partners Parker Luciani and Jessica Sherawat. Who’re investigating an abandoned boat dubbed Queen Zenobia investigating of a terrorist group dubbed “II Veltro” as you uncover of a new virus dubbed the “T-Abyss” which transforms people into grotesque fish monsters. The game follows quite a lot of Resident Evil plotlines, bioterrorism, conspiracies, some plot twists etc. The story is pretty straightforward with its premise and while it doesn’t have a lot of depth. I did find some of the new characters very enjoyable. Jackass and Grinder were my favorite of the characters and I wished they had more screen-time.

I found the new characters to be very underrated and I think they need some love. But outside of that, you can expect a B-movie type plot from a Resident Evil game.

The gameplay is mostly third-person, following the trend of the modern Resident Evil video games. Most of its combat has mostly shooting and if enough damage. Can perform a melee attack. I never once had any problems with ammo as it never felt scarce to find. Half the time, most of the sections in each episode can be beaten in a few minutes. This maybe the easiest game to get S-ranks as I died a few times. One of the newest features is the ability to scan items. This will allow you to find hidden ammo and handprints for all the completionist type.

The Scan is maybe the most useless feature as I found myself hardly ever using it. Unless I was low on health by scanning enemies either dead or alive. Scanning them alive gives you a boost in percentage and dead ones only by 1%. All it ever did was give me health, instead of giving me things like key info on potential weak points or information on the monsters.
The Scan mechanic is not a very useful feature at all, and it’s best ignored. I think they could’ve utilized it more, rather than have it as an afterthought. The guns are pretty much standard fair, shotguns, pistols, assault rifles and a sniper rifle which carried me throughout the entire game. Exploring the boat does give you upgrades that you can use to increase the damage each weapon does. My sniper rifle as I mentioned was so OP that I winded up one-shotting enemies with like two or five hits.

Exploring is always satisfying though I dunno if I could call this a survival horror game as it lacks a lot of scares but makes up for it with a decent atmosphere. Some sections in the game require you to go underwater and I’ve never felt any sense of danger. During the final episode of the game, I couldn’t use any weapons and was one-shotted by these blob-like enemies that devour you if you get to close them. The same enemies you fight in the beginning of the game but are hardly ever seen again.

I think there could’ve been waaaaaay more sections like that which can have some engaging horror. Watching your oxygen levels and avoiding some nasty mutant fish monsters. But they’re very short-lived and never gave me a sense of danger. I’d say this game has the most self-destruct sequences which usually in RE fashion are at the end. I’ve encountered mostly three and are very easy if you know how to manage your ammo and crowd control your way into things.

Outside of scanning, there is a dodge-mechanic you can use. This one had me confused because it worked at random occurrences or just didn’t work at all. I found myself just doing a 360-turn and running to the side. Like traditional fashion. Most of the enemies are pretty easy even the hunters were a bit of a joke during the Parker sections of the game. While they’re still tanks, I mowed them down with my assault rifle and even my pistol did quite a lot of damage. The enemy designs are mostly very appealing Resident Evil’s monster designs never get old.
The bosses however aren’t so much. I found most of them to be easy. It’s simply more of the lines of. “shoot it until it dies”, type thing or shoot at its weak point marked in orange.
There is some creativity with some of them but two of them are fought via in turret sections. The one boss you fight which becomes a enemy later in the food aisle was pretty tight but I was mostly bombarded with enemies until I killed it and finished some of them off with very little health to find. The final boss is the best one to me in terms of creativity.

The game is mostly decent and while it doesn’t add anything new to the table it is a pretty solid game. Its mostly a C- as in its playable, but very short and a little too easy.

Reviewed on Mar 13, 2024


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